

And you know what? I personally couldn’t get ENOUGH random encounters when I grind, since I actually learn more and more about the enemy’s patterns.
Summon night swordcraft story hack rom series#
Something like the tales series but faster paced. The red meat of the game combat takes place in a side scroller…in an RPG. On the other hand, the battle sprites look awesome!! That’s because the game’s combat is a real time side scroller (more on that later), and the supposedly dungeon background and foreground looks pretty as well. But the characters sprites have been given considerable effort (they even turn their heads) and their all very colorful so they are definitely the #1 cause of me not minding about the overworld much. You do travel into different locations (And even fight their local creatures there) but your main hub is that one town you’ll spend most of your time with. In fact, the graphics are actually appropriate since its a town that constantly gets submerged after the next couple of years…AINT NOBODY GOT TIME TO MAKE IT PRE-And also the main part of the game has you exploring dungeons so that’s not exactly something I’d call visually appealing, but it does feel foreboding giving a sense of isolation and scale that I seriously can’t explain properly (I may be exaggerating on that last part though). But in practice, it actually doesn’t bother me. It uses a lot of the same sprites on its architecture and the color palette is all brownish gray with a bit of pink. Well…to be honest, the game’s graphics on paper look bland. And its published by ATLUS, so you can’t go wrong with that……except for Virtual Hydlide ofc… GRAPHICS: It has a captivating story…Swordcraft Story :b and its combat is definitely one of the most fun I personally have in an RPG. Summon Night: Swordcraft Story is an awesome game and definitely a hidden gem for the GBA. Summon Night: Swordcraft Story is a Action RPG video game published by Atlus released on July 26th, 2006 for the GBA.ĬRC-32: 3ea860c2 Review by Switchblade1080:
